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		<title><![CDATA[atari.area forum - FujiNet NetStream example, Maze War]]></title>
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		<description><![CDATA[Najświeższe odpowiedzi w FujiNet NetStream example, Maze War.]]></description>
		<lastBuildDate>Thu, 05 Mar 2026 14:32:56 +0000</lastBuildDate>
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			<title><![CDATA[FujiNet NetStream example, Maze War]]></title>
			<link>https://www.atari.org.pl/forum/viewtopic.php?pid=324518#p324518</link>
			<description><![CDATA[<p>I am posting this on @mozzwald&#039;s behalf.</p><p>TL:DR it works, requires a fork of the firmware until we can get it into master. We wanted to get this out so people could look at it and potentially make it better, or do something else with it.</p><p>&quot;I&#039;ve been working with Codex to try and make a multiplayer action game for FujiNet. While the game &quot;works&quot;, it&#039;s not perfect. Doesnt help that I&#039;ve never programmed assembly, ever. I started with a working multiplayer game from ANALOG magazine in the hopes it would be easier to modify than write from scratch. It created an authoritative server to manage up to 4 remote &quot;wizards&quot; and server based &quot;zombies&quot; (AI using same model as original game). Also a linux text client for testing. In the video, I&#039;m the green player and the 3 others are ai zombies.</p><p>Video in attachment.</p><p>Source code available at <br /><a href="https://github.com/mozzwald/fujinet-maze-war">https://github.com/mozzwald/fujinet-maze-war</a></p><p>Requires prerelease fujinet firmware from my fork<br /><a href="https://github.com/mozzwald/fujinet-firmware/tree/v1.5.2-fixes-netstream">https://github.com/mozzwald/fujinet-fir … -netstream</a></p><p>I think I&#039;m done messing with it. Wanted to share if anyone else would like to continue it or use it as reference/idea for some other game.&quot;</p>]]></description>
			<author><![CDATA[null@example.com (tschak909)]]></author>
			<pubDate>Thu, 05 Mar 2026 14:32:56 +0000</pubDate>
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