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Gopher2600 v0.40.0 To pierwszy raz, kiedy informujemy o tym projekcie.
Felix 0.6.4 Pojawiła się nowa wersja emulatora konsoli Atari Lynx - Felix.
Atari Font Maker V1.6.17.0 To rozbudowane narzędzie do tworzenia fontów, kafelków i grafik dla Atari 8-bit.
Echa Grawitacji 2025 Tematem przewodnim był "Dinozaur".
TURGEN 9.4.1 Nowa wersja popularnego narzędzia do tworzenia obrazów kaset dla komputerów Atari
Opcje wyszukiwania (Strona 3 z 3)
xboot /p is the only way at the moment to make a runable "exe" of Venus...
FP2.1 refuses to pack Venus as well...all packers who can handle depacking under ROM can't start the Code at $f000 after depacking...
but flashpack2.1 can not pack multi-segment files... so you can use it for each single segment which is imho the bad side of FP2.1... ;) or did i miss more? i can not remember that FP had an english doc...it was written before Foxy went to M$ ;);)
still some bugs... and emulator vs real hardware... grrr... ;)
btw... i am using this in Boinxx
* this is the depacker written by Fox/Taquart
; Uncompress data stored in the DEFLATE format.
;
; DEFLATE is a popular compression format, used e.g. in ZIP and GZIP archives,
; and the ZLIB library. The original description of this format
; is available in RFC (Request for Comments) 1951 in the file
; ftp://www.ietf.org/rfc/rfc1951.txt.
; Both compressed and uncompressed data must completely fit in the memory.
; As the compressed data is read sequentially and only once, it is possible
; for the compressed and uncompressed data to overlap, i.e. the data being
; uncompressed can be stored in place of some compressed data which has been
; already read. There is no general rule, but practically both data may
; overlap almost entirely, with the uncompressed data ending just a few
; bytes before the end of the compressed data.
; If you want to modify this code to support non-continuous memory areas
; for the output, you should note that the uncompressed data is used as
; a look-behind buffer, up to 32K.
; As the code is not self-modifying, it can be put in ROM.
; This source code is written in the 6502 assembly language,
; using syntax of xasm (http://xasm.atari.org).
Miker...i have posted latest build on the atariage thread... (the .obx is included in the zip) i don't know what i am doing wrong the code3 and code3 v5...
no.no...they do both crash after depacking venus.... aaarg...
how can i use code3? does it write to disc like v5?
what should i do when the packing is over? reboot?
Guys,
i need a file packer which can handle multiple file segments and is able to load/depack automaticly code to $c000-$cfff+$d800+$fff...
i tried Code Cruncher 5 + DJ Packer... as my main code is running from $f000.. so i would like to pack file so it can be easily run by any dos or game dos...
i don't want to code a relocator etc... there must be an easier way... ;)
it would be nice if some could give me the source of the sid2pokey player or is a secret? ;)
are there any (beta) sid2pokey replay routines available for implementing in atari games? or do i have to rip the player out of the sidplayer? ;)
what are the system requierements for sid2pokey player? --> yie ar kung fu intro msx?
yup. i know all 3... but i am not a musician and have checked synthtracker just today morning in atari800winb6... and i can't read the polish readme so i don't know the advances of ST0.8.... miker?
what is the difference to MPT and TMC 2.0 or RMT?
Jaskier,
i have analysed your energy #1 sio-loader... simple question...what kind of dos-like format are you using to load files?`
the loader only can load the energy intro starting at sector 4-169...
and did i realised it correct that channel 1+2 are free for music?
does the IRQ for sio loading have priority over DLI? if not then it should be possible to play 2 voice MPT + G2F loading pic?
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