https://www.youtube.com/watch?v=1oLJ_P2dP4I
It has been awhile since I discussed this game year. Most of the 8-bit stuff that myself and Video 61 was working is getting delayed because we have been more dedicated towards developing more Atari 7800 games. These games have been dominating our sales for the last two years. When Atari released the 2600+ and 7800+, that gave us more sales.
After I completed a set of 7800 games, I decided to hold off from developing anything else until things are beta tested and Video 61 puts the games up for sale.
We did run into an issue with Secretum Labyrinth Dark Castles, in that it was designed to be a very big adventure game with many different screens. That in itself, makes it take long time to do tests. I devised a solution of using the different quest options., and each quest will be different size. The default quest will have much less screens, and Quest 4 will have the most amount of screens. This lets the player choose the size of the game based on how long they would like to play it. This also makes it easier to test and make sure things work.
Think about how Atari 2600 Adventure default quest has less screens, and only need to get to the black castle to get the challace. But if you press Select and choose 2 or 3 on the screen, you also have invisible mazes, and the white castle to search through. It Secretum Labyrinth Dark Castle, the Quests not only has more screens, but there are screens throughout the game that are also different. It's like having 4 games on one cartridge.
