51

(21 odpowiedzi, napisanych Software, Gry - 8bit)

FP2.1 refuses to pack Venus as well...all packers who can handle depacking under ROM can't start the Code at $f000 after depacking...

52

(21 odpowiedzi, napisanych Software, Gry - 8bit)

but flashpack2.1 can not pack multi-segment files... so you can use it for each single segment which is imho the bad side of FP2.1... ;) or did i miss more? i can not remember that FP had an english doc...it was written before Foxy went to M$ ;);)

53

(21 odpowiedzi, napisanych Software, Gry - 8bit)

still some bugs... and emulator vs real hardware... grrr... ;)

btw... i am using this in Boinxx

* this is the depacker written by Fox/Taquart

; Uncompress data stored in the DEFLATE format.
;
; DEFLATE is a popular compression format, used e.g. in ZIP and GZIP archives,
; and the ZLIB library.  The original description of this format
; is available in RFC (Request for Comments) 1951 in the file
; ftp://www.ietf.org/rfc/rfc1951.txt.
; Both compressed and uncompressed data must completely fit in the memory.
; As the compressed data is read sequentially and only once, it is possible
; for the compressed and uncompressed data to overlap, i.e. the data being
; uncompressed can be stored in place of some compressed data which has been
; already read.  There is no general rule, but practically both data may
; overlap almost entirely, with the uncompressed data ending just a few
; bytes before the end of the compressed data.
; If you want to modify this code to support non-continuous memory areas
; for the output, you should note that the uncompressed data is used as
; a look-behind buffer, up to 32K.
; As the code is not self-modifying, it can be put in ROM.
; This source code is written in the 6502 assembly language,
; using syntax of xasm (http://xasm.atari.org).

54

(21 odpowiedzi, napisanych Software, Gry - 8bit)

Miker...i have posted latest build on the atariage thread... (the .obx is included in the zip) i don't know what i am doing wrong the code3 and code3 v5...

55

(21 odpowiedzi, napisanych Software, Gry - 8bit)

no.no...they do both crash after depacking venus.... aaarg...

56

(21 odpowiedzi, napisanych Software, Gry - 8bit)

how can i use code3? does it write to disc like v5?
what should i do when the packing is over? reboot?

57

(21 odpowiedzi, napisanych Software, Gry - 8bit)

Guys,

i need a file packer which can handle multiple file segments and is able to load/depack automaticly code to $c000-$cfff+$d800+$fff...

i tried Code Cruncher 5 + DJ Packer... as my main code is running from $f000.. so i would like to pack file so it can be easily run by any dos or game dos...

i don't want to code a relocator etc... there must be an easier way... ;)

58

(6 odpowiedzi, napisanych Programowanie - 8 bit)

it would be nice if some could give me the source of the sid2pokey player or is a secret? ;)

59

(6 odpowiedzi, napisanych Programowanie - 8 bit)

are there any (beta) sid2pokey replay routines available for implementing in atari games? or do i have to rip the player out of the sidplayer? ;)

what are the system requierements for sid2pokey player? --> yie ar kung fu intro msx?

60

(29 odpowiedzi, napisanych Software, Gry - 8bit)

yup. i know all 3... but i am not a musician and have checked synthtracker just today morning in atari800winb6... and i can't read the polish readme so i don't know the advances of ST0.8.... miker?

61

(29 odpowiedzi, napisanych Software, Gry - 8bit)

what is the difference to MPT and TMC 2.0 or RMT?

62

(0 odpowiedzi, napisanych Software, Gry - 8bit)

Jaskier,

i have analysed your energy #1 sio-loader... simple question...what kind of dos-like format are you using to load files?`

the loader only can load the energy intro starting at sector 4-169...

and did i realised it correct that channel 1+2 are free for music?

does the IRQ for sio loading have priority over DLI? if not then it should be possible to play 2 voice MPT + G2F loading pic?