1

(13 odpowiedzi, napisanych Scena - 8bit)

The "Tank Demo" contains a cover of Downtown by Petula Clark, think it was first used/programmed in a demo by Kai Foerst.

https://a8.fandal.cz/detail.php?files_id=239

https://www.youtube.com/watch?v=Zx06XNfDvk0

2

(13 odpowiedzi, napisanych Scena - 8bit)

Well,


the music in "Revenge of Magnus" (part 2) is indeed a cover of The Great Commandment by Camouflage. As mentioned above it was published in Compyshop Magazine 8/1988, the intro was programmed by Peter Sabath, but the music was from Kemal Ezcan (originally programmed in Basic with lots of Data statements, but Peter converted it to ML)...

Mono: When and where did I say it was from Benjy Soft ? If so, that was wrong. I just loaded the Compyshop magazine and the foreword clearly says it is from Kemal Ezcan...

https://www.youtube.com/watch?v=k6s1-caKRtQ

3

(40 odpowiedzi, napisanych Software, Gry - 8bit)

Well,

if the program is <= 32kbytes you could use Supercopy by Peter Jakubek to convert it into a DOS loadable file. Such files will always get new start adress of $1F00 and RUN adress $1F3F, so they run fine from DOS 2.x. Alas, this tool is very old and therefore limited to max. 32 kbytes length and errmmm, the source file must not have init adresses, only a run adress...

http://www.atarimania.com/utility-atari … 15934.html

4

(80 odpowiedzi, napisanych Różne)

For the game "Kitten" I once created 30 new levels... okay, they are not usefull for this contest I guess, but take a look here: http://atariage.com/forums/topic/221030 … try2909773

5

(0 odpowiedzi, napisanych Scena - 8bit)

Well,

since the head of the Abbuc software Ressort is moving, here is a small reminder...

- the deadline for this year`s contest is earlier than before: July 31st, 2015

- we do have new contest rules (esp. read the additions concerning copyrighted software from other platforms!):

   http://www.abbuc.de/atari/software-ress … ewerb-2015

- we already have one entry for the ASC 2015 and we are waiting for more entries to arrive...

On your marks, get set, go !

6

(1 odpowiedzi, napisanych Software, Gry - 8bit)

Well,

originally he was named Kemal Ezcan, but he changed his name a few times:
- Kemal Yun (after first marriage, afaik)
- Kemal Zhang (after second marriage)
- Yoda Zhang (actual name, watched Star Wars too often, I guess)

You can find his shop here: http://www.yodaprint.de/impressum.html

7

(1 odpowiedzi, napisanych Scena - 8bit)

Hello,

here you can find the actual information about the ABBUC contests:

1) software contest:  http://www.abbuc.de/modules.php?name=Do … p;dtId=266
   (scroll down for the english version of the rules...)

2) hardware contest: http://www.abbuc.de/modules.php?name=Do … p;dtId=268
   (again, scroll down for the english version of the rules)

Greetings from Abbuc - Andreas Koch.

8

(3 odpowiedzi, napisanych Software, Gry - 8bit)

Well,
thats why I want to mix Gr. 11 with Gr. 10 - so Gr. 10 is still there for the higher resolution. The difference to original RIP format would be using Gr. 10 for the luminance (not Gr.9) and Gr. 11 for the colors...  -Andreas Koch.

9

(3 odpowiedzi, napisanych Software, Gry - 8bit)

Well,
if I remember correctly RIP uses Gr. 9 + Gr. 10 to generate a higher resolution (160x200 or even 160x238) and still having lots of colours. But afaik, RIP uses Gr. 10 for the colors and Gr. 9 for the luminances, thats 9 colors each with 16 luminances. The result is a nice resolution but quite often strange colours...

Hmm, how about that idea - mix Gr. 11 with Gr. 10, where Gr. 11 gives us 16 colors and Gr. 10 gives us the luminances. To reduce flicker we will only use 8 of the available nine luminances in Gr. 10 (thus the first and last lum. of Gr. 10 are the same => black) and to further reduce flicker we use luminance steps like in HIP mode: 00, 02,04,06,08,0A,0C,0E...

The result would / could be 16 colors each with 8 luminances, thats a total of 128 colors (this should also be easier to convert from ST, Amiga or PC, I guess), with a resolution of 160x200 or 160x238...

Now, would that be possible ???    (And err, if not, why not?)    -Andreas Koch.

10

(1 odpowiedzi, napisanych Scena - 8bit)

Hello folks,
in 2008 Abbuc does his software and hardware contests again...

For the hardware contest rules click here: http://www.abbuc.de/modules.php?name=Do … 0#englisch

For the software contest rules click here:
http://www.abbuc.de/modules.php?name=Do … 9#englisch

greetings, Andreas Koch.

11

(38 odpowiedzi, napisanych Software, Gry - 8bit)

Hello Kaz,
can you contact me please ?!?  -Andreas Koch
(once Andreas Magenheimer, but now married!)

My e-mail:  andiko   at   web   point   de

12

(0 odpowiedzi, napisanych Scena - 8bit)

Hello folks,
sorry for talking english again, but I do not speak polish language (not at all)... and you all know how lousy the babelfish translation is... anyway, I guess there is some kind of mis-information or mis-understanding on how to take part at the ABBUC compo, so I will try to make things clear(er) for you here...

1) You do not take part at the ABBUC compo automatically - even if you wrote a program (game, application, etc.) and posted it somewhere for download...

2) instead you have to contact the ABBUC Software Ressort  (softwareatabbucpointde, where at is @ and point is . ) and send an e-mail with *your* program - meaning you have to be the author or at least one of the authors and of course we need the e-mail so we can contact you after the contest...

3) to participate at the ABBUC contest, your program *must not* have been released before (in full/final version) anywhere else (you can read this in the rules: ABBUC want the right of a premiere-release on its magazine!) and it must be send in before the deadline; but after the contest is over (lets say in November, usually even a few days before) you can make your program freely available anywhere you wish...

4) We will then "convert" your program (game, application, tool/utility or DOS) to a real 5,25" Atari diskette and test it on a 64k and 128k machine. If the program works at least on one of these machines, it will be registered officially for the contest...

5) when the deadline is over (end of august), the contest programs will be released on the ABBUC magazine(s) (end of september) and finally there will be the voting, decision and prizing at the annual ABBUC meeting (end of october)... the monetary prizes will be send via international bank account a few days later...

So here you have it. It is not enough to release a game on any Atari homepage, Atari forum or Atari news-server and then wonder why it does not take part atthe ABBUC contest. You have to *send in* (e-mail, snail-mail) your program to ABBUC and hide it (at least the full version) until the contest is over... So, if you were / still are wondering that there were no polish programs in the ABBUC contest 2006, the answer is simple: No-one from the polish Atari scene did send any programs to ABBUC for the software contest. Enough said. Hopefully there will be more participants from Poland at the ABBUC software contest 2007...    greetings, Andreas Magenheimer.

P.S.: If you still have questions, feel free to contact the ABBUC Software Ressort...

13

(5 odpowiedzi, napisanych Software, Gry - 8bit)

Hello Miker,
if it is the one without counter then it is exactly what I am searching. I prefer the 64k version, because it packs faster than the extended RAM version... Thank you very much Miker !!
Greetings, Andreas Magenheimer.

14

(5 odpowiedzi, napisanych Software, Gry - 8bit)

Well,
so now I am still searching for Code3 Cruncher 2.2 *without counter*... If anyone out there has it, please attach it here or post a link...   greetings, Andreas Magenheimer.

15

(5 odpowiedzi, napisanych Software, Gry - 8bit)

Thanks Miker !
so it looks like Code3 Cruncher version 2.2 is only available with counter... anyway, thank you !
Greetings, Andreas Magenheimer.

16

(5 odpowiedzi, napisanych Software, Gry - 8bit)

Hello,
I am searching for the following Code3 Cruncher versions, if they exist:

- Version 2.2 without counter
- Version 3.x with counter

Think I read somewhere that these are also available (I already have the other versions). Please attach them here or post a link if possible...   thanks - Andreas Magenheimer.

17

(0 odpowiedzi, napisanych Scena - 8bit)

Hello folks,
the ABBUC software contest 2006 is over, so here are the new rules for the software contest 2007...:

Rules for the ABBUC Software Contest 2007:

1) General Rules:

The deadline for the software contest has been set to the 31st of August 2007 (until midnight). ABBUC will therefore spend the following prizes:

1st place: 500 Euro
2nd place: 250 Euro
3rd place: 125 Euro
4th place:   75 Euro
5th place:   50 Euro
6th - 10th place: a small consolation prize

For all registered programs ABBUC will get the right of a premiere release on its magazine; the copyright will still remain by the author who can use his program freely after the contest. The presentation of the programs will take place on the ABBUC magazine (and/or on the ABBUC special magazine), as well as at the annual ABBUC meeting in October. The decision and prizing will take place at the end of the annual ABBUC meeting in Herten/Germany. There is no need for the author to be present at this event, the prize will still be send to the author`s postal adress or his bank account, provided that ABBUC has one of these adresses...

2) Program Types & Disk Sizes:

The software contest programs must be one of the following program types:
a) Game/s, b) Application/s (also Tools, Utilities, etc.) or c) Operating Systems (DOS).
Not allowed are any kinds of demos or intros, also not allowed are any beta- or pre-versions (meaning the contest programs must be finished). For compatibility reasons one must make sure, that the programs work at least on Atari XL or XE computers, which means standard 64k or 128k machines. Additional or extra hardware can be supported, but it must not be a requirement to own this extra hardware to load and execute the program. Believe it or not, the ABBUC Software Ressort, as well as all ABBUC members, will do a „Quality“ and „Compatibility“ check of all submitted contest programs...

3) Format and Languages:

The software contest programs can be send as 5,25“ Atari disk(s) or as ATR-image(s), but they must use Single (90k) or Enhanced (130k) density. Furthermore, the program must have a short manual, this can be included in the program (internally) or as a separate text-file (externally). It is therefore important that one uses german or at least english language (and explains shortly how the program has to be loaded), so that everyone can handle the program. All Atari 8Bit compatible languages are allowed as programming languages, but all of them have to be compiled in the end, so one can load the program without having to own a certain programming language. The only exceptions here are Atari Basic and Turbo Basic XL source listings, since every Atari user owns these languages. Lastly, one needn`t supply any source-code for the contest programs, the finished loadable or executable program is enough...


4) Quality and Compatibility Check:

As said before, the ABBUC Software Ressort will do a compatibility-check of all submitted programs on original/real Atari XL/XE computers with 64k and 128k RAM. Thus, it is not enough, that submitted programs work with an emulator, for the participation at the contest, the programs must work on a real Atari XL/XE ! As soon as this compatibility check is passed, the program(s) will be registered for the contest. The ABBUC members will then do a quality check of all the programs that are a) released on the ABBUC magazine(s) and b) presented at the annual ABBUC meeting in October. They will judge the quality of each program with a vote-sheet and by giving 1 to 10 points. The programs which score the most points in the end will get the declared prizes. Should the unexpected case happen, that only programs of medium or bad quality take part at the contest, then ABBUC has the right to reduce the prizes accordingly...

5) Other Rights:

ABBUC has the right to keep a part of the prizes if a) the number of participants (programmers, authors, etc.) and/or b) the number of programs (games, applications, etc.) is much too low, e.g. if there are less than 5 registered programs in the contest. Should this case happen, then the unpaid prizes will be added to the next contest, as long as the software-contest has not been stopped / canceled by the ABBUC members. Also the ABBUC Software Ressort has the right to rename the submitted programs (filenames on the diskette) without further notice or say something in explanation, that`s especially for programs that are named Autorun.* or *.SYS. As said above, Atari Basic, Turbo Basic XL and Compiled-Turbo-Basic programs will be accepted for the contest, but most of the time no Turbo Basic XL nor the CTB-Runtime will be delivered with the ABBUC magazine due to shortage of disk-space...

6) Disclaimer:

Naturally it is not allowed to hack, crack, pirate or patch/change already available commercial Atari 8Bit software to submit it in a different form or version for the ABBUC software contest. Such programs will be disqualified from the contest by the ABBUC Software Ressort. Should a pirated program be recognized as such after the contest is over and after the prize (money) has been paid off, then the author will be banned from the ABBUC contest forever. And as always: Juridical actions won`t be accepted or better: All rights reserved !!!

Please e-mail your program(s) to
software@abbuc.de

or write to my postal adress:
Andreas Magenheimer
Neugasse 12
55237 Lonsheim
Deutschland/Germany

For this bad translation no complaints will be taken... - all errors are fully intentional !!

18

(1 odpowiedzi, napisanych Scena - 8bit)

Hello folks,
here are the official results of the ABBUC software contest 2006:

10. Platz:   S. Niestegge, Screentest, 153 points
9. Platz:     M. Caillahuz, Voyage to Home, 160 points
8. Platz:     M. Caillahuz, Plague Attack, 163 points
7. Platz:     G. Schui, Whiskey Mon, 171 points
6. Platz:     M. Caillahuz, Accion, 172 points

5. Platz:     Mato Simi, Light Up, 179 points, 50 Euro
4. Platz:     W. Fiedler, Cavern Run, 196 points, 75 Euro
3. Platz:     M. Reichl, SIO-Hi-Patches, 205 points, 125 Euro
2. Platz:     R. Sterba, Head On, 206 points, 250 Euro
1. Platz:     C. Strotmann, Volks Forth, 227 points, 500 Euro

Congratulations to the winners and many thanks to all the authors who took part in this contest. As always the question: where can the programs be found ?!? Well, they are all available on ABBUC magazine 85. And if you are not a member of ABBUC you can 1) ask the authors to send you a copy - or you may 2) ask ABBUC (Wolfgang Burger at www.abbuc.de) to get a *free sample* of an ABBUC magazine (let`s say magazine 85 in this case), that will cost you only the porto...

Of course there will be a new ASC (ABBUC software contest) in 2007. I will post the new rules here, afaik the deadline will be the 15th or maybe 31st of August 2007. So better start programming now, so you have enough time to finish your program until then and take part in the next contest...   greetings from ABBUC, Andreas Magenheimer.

P.S.: The points are much lower this year, because we had fewer visitors at the ABBUC meeting this year. this was due to a big Retro-meeting in the Netherlands which took place at the same time (many visitors from the netherlands who normally visit the ABBUC meeting were not there this year)...

19

(0 odpowiedzi, napisanych Software, Gry - 8bit)

Hello folks,
downloaded this game... it is very funny... but alas, it has a small bug. Quotes from atariage:

[Allas]
Again, a great conversion for Atari 8bit computers.... great gfx and sfx...
I've played the C64 version and there is a bug in the atari version:

When the worm reach his own back, in the C64 version just could happens because the back moves at the same time, in the Atari version this action ends in a collision... grrr.... icon_mad.gif

Im playing in Level 14... very funny

[Emkay]
Yes.... this bug is not funny. Some early levels are are harder to solve with this bug than much higher levels.

Btw: Level 100 is the "hardest" icon_winking.gif

(end of quotes)
Hopefully one can fix this bug. And err, keep the Atari games coming !!
greetings - Andreas Magenheimer.

20

(7 odpowiedzi, napisanych Scena - 8bit)

Well,
we now have 2006 and I have to tell you that ABBUC now wants the "right of a premiere release" again. Its members decided this at the annual ABBUC meeting in October 2005 and again in the ABBUC forum 2006. So please, can anyone update the polish translation of the rules ?? (Simply change "ABBUC has the right to release the programs on its magazine"  into: "ABBUC has the right of a premier release of the program on its magazine")

Thats why they will not accept program entries anymore, that were published on various homepages (like e.g. XXL`s "Flowers Mania")...  But like before, all registered programs of the software contest can be released freely by its author *anywhere* after the ABBUC software contest (after the contest means, in november)...

greetings, Andreas Magenheimer.

21

(22 odpowiedzi, napisanych Software, Gry - 8bit)

Hmm,
@Epi: What did you write about me (Charlie Chaplin) in post #7 ???

Besides, tried to convert some *.WAV into *.NSF to use them with Neo-Tracker. when I converted 8Bit Waves, the conversion worked, but the *.NSF sounds played back much too fast. So I tried 16Bit Waves, but err well, the *.NSF sounds sounded quite strange...

So, what kind of Waves do I need to convert - 8bit or 16Bit ?!? And how can I play them back properly with Neo-tracker ?!? In most sample players there is an option for speed setting (ranging from 0 to 255 where 54 or 55 is the proper setting for old 2Bit samples). Is there a speed setting (or something similar) in Neo-Tracker to playback (converted WAV-samples) with the correct speed or what am I doing wrong ?!?

Last not least, now I have some ~54 disks full of NEO sounds in my collection. So there are lots of playable Neo sounds. Any chance to get a player program for NEO sounds that is *only* a NEO-player (not a tracker and editor and converter at the same time, only a player) ?!? I guess this player would be much shorter than the whole Neo-tracker program (maybe one could code it similar in function to Madteam`s Inertia: a) select Pokey or Covox, b) detect XRAM automatically, c) display dir of *.NEO sounds, d) choose, load and play a NEO sound e) quit to DOS or coldstart)... just an idea...    greetings and thanks - Andreas Magenheimer.

22

(4 odpowiedzi, napisanych Software, Gry - 8bit)

Hey,
thanks for the info !! and your fast response...
Still hoping that someone can fix this demo... greetings, Andreas Magenheimer.

23

(4 odpowiedzi, napisanych Software, Gry - 8bit)

Hello,
just wanted to inform Animkomials (and others) that their "Rolo 7" demo crashes / shows garbage on a real Atari. Rolo 8 works fine, but Rolo 7 shows garbage shortly after depacking (loaded+tested with gamedos MypicoDOS and others)...    maybe someone can fix this... ?!?   -Andreas Magenheimer.

24

(34 odpowiedzi, napisanych Scena - 8bit)

Well,
can someone e-mail this fixed version of Muad Dib (or the new loader) to me ?!? The given URL does not seem to exist (anymore)...   greetings and thanks - Andreas Magenheimer.

P.S.: My e-mail is:    amp@abbuc.de

25

(3 odpowiedzi, napisanych Software, Gry - 8bit)

Well,
my e-mail adress is:   amp@abbuc.de

Maybe the program does not like my 512k RAM enhancement (Compyshop and TOMS compatible!), meaning my Atari 800XL has 576kbytes RAM now... a few other programs (for example Jungle Hunt cart.) display garbage when in the 576k mode (I switch back to old Atari 400/800 OS and in most cases the problem is solved then, not so with Brutal Karate)...    greetings, Andreas Magenheimer.